Purpose-Built Protection
Not a generic firewall reskinned for it. Our own network engineers and low-level XDP/C developers built it from the packet up: it verifies every real player and drops attack traffic in the kernel, before it ever reaches your server.

Kernel-level
XDP · eBPF Filtering
Dropped before your server
In-house
By XDP & C Engineers
Not a reskinned firewall
Player-verified
FiveM Challenge Gate
Real players get through
FR · ES
Live Locations
US & Germany coming soon
Three stages of defense, fully automated, active 24/7.
Our XDP/eBPF filter inspects every packet hitting your FiveM server at the network driver. Anomalies on port 30120 are flagged in seconds using traffic baselining, before they reach your game process.
Instead of guessing like a generic filter, we make each connecting IP prove it is real: it must complete the genuine FiveM handshake, checked by logic our own engineers wrote in XDP and C, before any game packet is allowed through. Spoofed UDP sources fail the check.
Verified players pass straight through. Everything else is dropped at the kernel, and large volumetric floods are absorbed upstream, so your server keeps running as if nothing happened.
Built for FiveM, by engineers who build for FiveM
Most of the FiveM market runs the same generic scrubbing filters with a game name stamped on top. They guess at what traffic looks malicious and hope they get it right. We took the opposite route.
Our own network engineers and low-level developers built this protection in XDP and C, tuned to how FiveM actually works. Before a single game packet is allowed through, each connecting IP has to prove it is a real player by completing the genuine FiveM handshake. Legitimate players clear it in milliseconds and never notice. Spoofed and unverified sources are dropped in the kernel, at the packet level, before they reach your server.
Real players get in. Attack packets never arrive.
Built from the ground up for FiveM, not a generic solution retrofitted for gaming.
Full-stack defense against volumetric floods, protocol exploits, and application-layer attacks targeting FiveM.
Kernel-level packet filtering that drops attack traffic at the network driver, before it reaches your FiveM process or competes for CPU.
Purpose-built for FiveM by our own XDP/C engineers. Every connecting IP must complete the genuine FiveM handshake before any game packet passes. Real players get in instantly; everything unverified is blocked at the packet level.
No human in the loop. Mitigation kicks in automatically within seconds of attack detection, 24/7.
Large volumetric floods are absorbed upstream by a network built with multi-terabit capacity, soaked up long before they reach your line.
Every attack generates a full report: origins, vectors, timeline, and mitigation metrics, viewable in your panel.
Every attack generates a detailed intelligence report: attack origins mapped by country, traffic timeline, vectors identified, bandwidth cleaned, and mitigation outcome. View it all in your panel, share it with your team, or export it.
Every FiveM plan ships with kernel-level filtering and real-player verification on by default. No add-on, no separate firewall to wire up. Need something bigger, multi-server or fully tailored? Our team builds custom protection profiles to measure.
Deploy your firewall in minutes. Kernel-level filtering and FiveM real-player verification are active from the first packet, no complex configuration required.
Deploy Firewall